package game.view;

import engine.MADGL;
import engine.game.Level;
import engine.view.Camera;

public class LevelCamera extends Camera {
	
	private static final long serialVersionUID = 1L;

	public LevelCamera(float x, float y, Level l) {
		super(x, y, l);
	}

	public void render(){
		MADGL.Translatef(this.getPosition().getInversion());
	}
	
}
